Max Stats spreadsheet
Posted: Sat Feb 15, 2020 8:48 pm
(Edit, link should be fixed now)
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Hey guys, I attempted to make a max stat sheet for each race (First time dumping into google sheets) and I hope everything is correct. I didn't really double check it. I put the classes in order from magic based to physical based (based off their total BWIAS sums) and had some interesting observations/discrepancies that don't seem to fit very well. I'm also missing the spell bonus because I don't know them all.
1. Necro gets a higher base weapon skill than warrior
2. AH doesn't get regenerate - AT doesn't get meditate. Both of these should be available I feel like, as just 10 max base (or even 1)
3. Necro & Ninja get conc, but Seyan does not/
4. Guardian angel should be standardized in my opinion (90/120 base for all?)
5. Resistance is one of the most important skills and should be standard 120 for all I feel like. If not, then the curve is off. 90 - 105 - 90 - 120 - 105 - 105 - 120, if the curve is followed correctly then Seyan should get +15 for 105, and necro -15 for 105
6. Imm is similar to res, the curve is off - Ninja is low, Necro is high once again, and the poor sorc and AH should probably get 60 / 30 max respectively.
7. Harden is available to Necro/AT only and seems like Ninja/Warrior is missing. Necro also gets MS?
8. SH2 not available for the ninja, but Seyan and Necro get it?
9. MS curve is good, but Sorc not getting it and Seyan & Necro is odd. Sorc should get 105, Ninja maybe 60, Warrior 30?
10. Not sure how I feel about Necro/Ninja not getting stun or curse. Maybe 60 stun for ninja and 60 curse for Necro?
11. Dispel missing from the poor Sorc again and curve drops off at 75 for necro. Maybe ninja 60 and warrior 30?
12. AH heal is lower than sorc - should be 120?
13. GC missing from poor sorc again. Maybe they can have a special/different GC that does uhhh... idk lol. Necro has cool ones.
14. Undead/skele companion missing from /listskills so their mods are not there, did not want to assume Bra Wil Int
15. C2 curve looks off. Necro is high and ninja is missing
16. Blast 2 I feel like should be available to Sorc
17. Poison I feel like should be available to Necro
These observations are very high level view/balance related and my last two points:
Max mod seems wonky to me, it basically nerfs SS gear/sets for certain classes which changes a core feature of the game. I.e. I think a warrior can reach max mod spell with SS set, just like an AH can, giving their spells the same strength but not really, which transitions to my second point. Why is spell bonus a thing? I feel like this was once a band aid used to nerf and buff classes which shouldn't be. The buffs and nerfs should happen within max skills as this is very consistent and easy to balance other things around once balanced max skills are dialed in.
thanks for reading!
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Hey guys, I attempted to make a max stat sheet for each race (First time dumping into google sheets) and I hope everything is correct. I didn't really double check it. I put the classes in order from magic based to physical based (based off their total BWIAS sums) and had some interesting observations/discrepancies that don't seem to fit very well. I'm also missing the spell bonus because I don't know them all.
1. Necro gets a higher base weapon skill than warrior
2. AH doesn't get regenerate - AT doesn't get meditate. Both of these should be available I feel like, as just 10 max base (or even 1)
3. Necro & Ninja get conc, but Seyan does not/
4. Guardian angel should be standardized in my opinion (90/120 base for all?)
5. Resistance is one of the most important skills and should be standard 120 for all I feel like. If not, then the curve is off. 90 - 105 - 90 - 120 - 105 - 105 - 120, if the curve is followed correctly then Seyan should get +15 for 105, and necro -15 for 105
6. Imm is similar to res, the curve is off - Ninja is low, Necro is high once again, and the poor sorc and AH should probably get 60 / 30 max respectively.
7. Harden is available to Necro/AT only and seems like Ninja/Warrior is missing. Necro also gets MS?
8. SH2 not available for the ninja, but Seyan and Necro get it?

9. MS curve is good, but Sorc not getting it and Seyan & Necro is odd. Sorc should get 105, Ninja maybe 60, Warrior 30?
10. Not sure how I feel about Necro/Ninja not getting stun or curse. Maybe 60 stun for ninja and 60 curse for Necro?
11. Dispel missing from the poor Sorc again and curve drops off at 75 for necro. Maybe ninja 60 and warrior 30?
12. AH heal is lower than sorc - should be 120?
13. GC missing from poor sorc again. Maybe they can have a special/different GC that does uhhh... idk lol. Necro has cool ones.
14. Undead/skele companion missing from /listskills so their mods are not there, did not want to assume Bra Wil Int
15. C2 curve looks off. Necro is high and ninja is missing
16. Blast 2 I feel like should be available to Sorc
17. Poison I feel like should be available to Necro
These observations are very high level view/balance related and my last two points:
Max mod seems wonky to me, it basically nerfs SS gear/sets for certain classes which changes a core feature of the game. I.e. I think a warrior can reach max mod spell with SS set, just like an AH can, giving their spells the same strength but not really, which transitions to my second point. Why is spell bonus a thing? I feel like this was once a band aid used to nerf and buff classes which shouldn't be. The buffs and nerfs should happen within max skills as this is very consistent and easy to balance other things around once balanced max skills are dialed in.
thanks for reading!