Malachai
Corporal
Joined: 09 Aug 2016 |
Posts: 27 |
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Posted: Sat Dec 07, 2019 6:26 pm |
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When you try to walk to a location (normal click), your character tries to escape any monster that attacks in the middle of the way, regardless of the fightback option. This is not the case when using objects, where your character will stop to attack any enemy that attacks you in the way, interrupting the object usage.
Basically, this toggle would make your character try to escape interrupting monsters when walking towards objects that you are going to use (via shift click), instead of fighting them. Only failing to escape or getting blocked would make you stop, similar to walking.
In other words, this option would disable fightback when you're heading towards an object you shift-clicked, and re-enable it if you either can't escape a monster that attacked, or managed to use the object in question.
Technically, disabling/enabling fightback constantly when using objects does the job, but it's kind of a big hassle compared to a feature like this. |