Posted: Wed Dec 13, 2017 8:13 pm |
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So finally got around to trying this, mainly as did not know there was another area within hidden cave. Derp
Bit hard may be an understatement
doing it at General and still lost a fair few children (god knows how attempt without decent stun).
Some minor points first:
Is there a means of stopping multiple of the same child spawning? - Mainly ask as ran several times, and as some unsuccessful recalled to restart, then met up with the 'previous' children later! this nicely leads on to....
Could the children be set to nofight? Given the above had some circumstances of 4 children surrounding a dwarf meaning I could not attack it. The children are too puny to hurt it, so had to get at least one to die (and sod's law, not one I had a handy clone of!). Given they do next to no melee damage anyway (think they can just about hurt the spiders? but nothing else) seems a fairly silly thing for them to do.
Probably old gripes from previous forum but worth reiterating:
Would be nice if could heal the children (other spells would be nice, but can see that making life far too easy)
Would also be nice if SH2 didn't hit them
(presuming sensible counter would be, but you should be doing if before getting arch skills. My counter counter would be what about RB chars?
)
Amulet chance - Not sure what the actual odds are as I keep getting stat scrolls. Whilst obviously nice for me at Gen/FDM, can't see this as being ideal if doing at ranks intended?
Would it be possible to program a formula that essentially detects if you have a cave amulet equipped, and if so then teleports you to different chest room with 100% chance of amulet?
If system detects you do have amulet, it drops you to existing room with current loot chances (whatever they are).
I have zero knowledge of coding to know if that's possible here, let alone if would be support for the change.
Figure it would at least make tempting for everyone to do once per alt at least.
My tuppence