Profession gathering revamp

Your ideas on how the game, the forum or the community can be improved

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Exodus
Lieutenant
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Joined: Wed Nov 30, 2016 9:17 pm

Profession gathering revamp

Post by Exodus »

The areas desperately need a revamp/reorganisation. It's really muddled and unproductive there's like 1 crafter in the game -mino and I'm just starting it. I get the idea of how it was laid out but it's just offputting. A few hours of building and cgi work could get it more streamlined. Basically need proff rank areas for harvesting. So all rank 0 mats obtainable in 1 area. Then all rank 5, 10 15 etc in different rooms. Trade off being much stronger monsters in each section. Mining in particular is a nightmare you have to mine through a lot to reach the section you need to progress your proff
Lordlava
Greater God
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Location: The Land Down Under

Post by Lordlava »

I thought the similar ranked items were co or closely located.

Mine drop rate is an issue - was based on Mine 1-3 drop rates. This is on the list to look at.
The Lord of Molten Rocks
Exodus
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Post by Exodus »

It's sort of grouped but not really would just make more sense to have proff rank areas it would mean more people give it a go instead of getting put off by it
Jantaveon
Lance Corporal
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Joined: Tue Aug 01, 2017 8:37 am

Post by Jantaveon »

It would be nice if there were separate/bigger areas.
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