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 No Magic Zone changes - Allows new gameplay! 
Ratheart
Sergeant
Sergeant

Joined: 03 Sep 2016
Posts: 47
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Modify the current No Magic Zones (NMZ):
Currently there is only 1 type, I can see this being split into 3 types.
This would allow the current gameplay to be changed. Changes to Areas where currently Harakims wont touch it.

1. Standard NMZ - You lost all magic on you and you cannot cast. (RIP Drugs)
2. No Cast Zone - You keep magic/drugs on you. You cannot cast anything else while in the zone. (No Protect/Blast/Curse)
3. Reduced Magic Zone - You keep magic/drugs on you. Any spell being cast while in the zone is reduced by X% (30/50/70) etc.


If Harakim's walk into a NMZ currently in an area they are useless and usually dead.
Yeah you can say they should be in a party, but I don't agree Wink.

I can see this being used for new areas which would be fun.
The Reduced Mana Zone - You could have an area where the Templar Brotherhood have setup Pylons to reduce magic in the zones. You need to work your way through destroying them to get your magic back to fight the enemies at the end. etc.
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