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 Fists of Heaven 
Cloun
Lieutenant
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Joined: 07 Aug 2016
Posts: 100
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Couple ideas for FoH to make them viable again as an end-game weapon


1: Remove the 60 th req, so that warriors/necros have the option as well

2a: Increase wv to compare with other options
2b: Keep wv the same, but add av

3a: Give it a special crit effect
3b: Give it a crit effect that heals the user


the 2/3 a ideas are for offensive power
the b ideas are for a tank style user


Thoughts?
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Exodus
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Joined: 30 Nov 2016
Posts: 102
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Critical hit called smite. Blast 2 the area

Either that or 4 different crit effects random chance of Smite, curse2, war stun or poison
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Estherus
Staff Sergeant
Staff Sergeant

Joined: 23 Dec 2016
Posts: 50
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i feel like making a warrior instead...
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LazyWarrior
Baron of Aranock
Baron of Aranock

Joined: 03 Apr 2016
Posts: 760
Location: Temple of Aranock
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Not really for raising the wv and it already has a special crit effect(vic crits). Also I'm 100% against giving blast 2 to templars.
Would be ok with giving it +av(templars in my experience can have some hp issues in pents, which more armor would solve partially).
Wouldn't be used by necros even if it was useable i think, that necro sword is just too good. As for warriors, I don't really play warriors so I don't know.
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Labfiveonly
Major General
Major General

Joined: 26 Jul 2016
Posts: 347
Location: Kuwait
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+1 For smite Maybe apart from the vicious critical, a critical hit that does AOE damage like he said.


Make it 130 H2H so only RB characters can use it D: But keep the 2H base so Necro's can't use it, hahahahaha.
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Lurker
Colonel
Colonel

Joined: 02 Sep 2016
Posts: 270
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I def agree, a Blast 2 crit would be a bit absurd. Adding some AV to it and removing the TH requirement could be cool. I also think the idea of having some kind of HP regen crit has some merit, that or have it give an increase to regen in a similar fashion as ankh ammy. Have a second, or if ankh ammy is on, third regen cycle but not at full regen amount(and only for regen, not med or rest).
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Exodus
Lieutenant
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Joined: 30 Nov 2016
Posts: 102
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Don't think of it as blast 2. They are fists of heaven so it's an area of effect crit hit like God smiting your enemies. At least it's more interesting than more av or vic crits.
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LazyWarrior
Baron of Aranock
Baron of Aranock

Joined: 03 Apr 2016
Posts: 760
Location: Temple of Aranock
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Exodus wrote:
Don't think of it as blast 2. They are fists of heaven so it's an area of effect crit hit like God smiting your enemies. At least it's more interesting than more av or vic crits.

But that suggestion is literally what blast 2 is, except unreliable.
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Exodus
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Joined: 30 Nov 2016
Posts: 102
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Except they don't get the skill except they don't determine it's power.
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Lurker
Colonel
Colonel

Joined: 02 Sep 2016
Posts: 270
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K, I have an even better idea now. Give all Two Handed swords(not seyan), a heal crit. And give FOH that as well, and +9AV. That would give TH swords a use again and make FOH useable too, with a path to them as well. Also making FOH use TH skill instead of H2H skill, like it used to.
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