Lab 11 and Lab 12 Fixes
Posted: Wed Dec 07, 2016 10:17 pm
Lab 11
Offer some type of hints so the lab is actually able to figure out on your own. Namely some type of hint to show where the hidden barb lord is.
Lab 12
Have rail tracks that lead between doors, or some type of hint for where to go. Have signs with riddles or cave dwellers that offer some type of hint for how many gems are needed.
OR
Remove the locked doors and just require 1 of each gem to solve lab.
On this same not I feel like this is a common problem with a lot of the newer content. If a player doesn't already know how to accomplish it it's practically impossible to figure out. Castle quests i think are the worst offenders here. Especially Castle 2.
Offer some type of hints so the lab is actually able to figure out on your own. Namely some type of hint to show where the hidden barb lord is.
Lab 12
Have rail tracks that lead between doors, or some type of hint for where to go. Have signs with riddles or cave dwellers that offer some type of hint for how many gems are needed.
OR
Remove the locked doors and just require 1 of each gem to solve lab.
On this same not I feel like this is a common problem with a lot of the newer content. If a player doesn't already know how to accomplish it it's practically impossible to figure out. Castle quests i think are the worst offenders here. Especially Castle 2.