Register  |  FAQ  |  Search  |  Memberlist  |  Usergroups  |  Log in 
Reply to topic
 Command to allow self spells ignore spell neutralization. 
Lurker
Colonel
Colonel

Joined: 02 Sep 2016
Posts: 270
Reply with quote
Pretty simple, a toggle command so self spells can't be neutralized.
View user's profile Send private message
  
LazyWarrior
Baron of Aranock
Baron of Aranock

Joined: 03 Apr 2016
Posts: 760
Location: Temple of Aranock
Reply with quote
I would love this, so many times on gmoons or getting spelled by higher levels I have to damage my SS gear or go afk for like 3 minutes so my spells run because I cant outspell my old spells.
View user's profile Send private message
  
Motoko
Major General
Major General

Joined: 17 Jul 2016
Posts: 349
Reply with quote
Good idea, agree.
View user's profile Send private message
  
LazyWarrior
Baron of Aranock
Baron of Aranock

Joined: 03 Apr 2016
Posts: 760
Location: Temple of Aranock
Reply with quote
Would like to revive this idea, this is a much needed command. Many times on gmoons or when someone spells me on my way to do AT, i just have to sit there for 3-4 minutes waiting for them to run out doing nothing not sure how long my buff lasts because I cant risk swapping to my spell set mid combat.
View user's profile Send private message
  
Forrestgump
Recruit

Joined: 03 Jan 2017
Posts: 1
Reply with quote
Looks easy enough to do.
I'd just make the change in the skill_driver.c file in the add_spell method.
Well prob create new method, add_spell_to_self and do the check if flag is on in there etc.
Of course u need to add the toggle feature as well.
Well thats my 2 cents anyway
View user's profile Send private message
  
Lurker
Colonel
Colonel

Joined: 02 Sep 2016
Posts: 270
Reply with quote
Couple things could be done, either like you said make a new function called for adding spells to self or adjusting add_spell to always pass both cn and co, and having the check in add_spell. Think a new function would be less code changes, since it would only require adjusting bless,pro,ew,ms,light instead of adjusting every place add_spell() currently exists. Either way though, the functions that call add_spell are already passing around cn, and co. so it would be fairly simple to add. That and flag switching is simple enough, assuming we have bits open for a new flag.
View user's profile Send private message
  
Lordlava
Greater God
Greater God

Joined: 16 Mar 2016
Posts: 1558
Location: The Land Down Under
Reply with quote
CF is full.
I have already started CF2 - so plenty of room again.

This is on the list.

_________________
The Lord of Molten Rocks
View user's profile Send private message
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
All times are GMT  
Page 1 of 1  

  
  
 Reply to topic