Command to allow self spells ignore spell neutralization.
Lurker
Colonel
Joined: 02 Sep 2016
Posts: 270
Posted: Thu Sep 08, 2016 2:36 pm
Pretty simple, a toggle command so self spells can't be neutralized.
LazyWarrior
Baron of Aranock
Joined: 03 Apr 2016
Posts: 760
Location: Temple of Aranock
Posted: Thu Sep 08, 2016 5:31 pm
I would love this, so many times on gmoons or getting spelled by higher levels I have to damage my SS gear or go afk for like 3 minutes so my spells run because I cant outspell my old spells.
Motoko
Major General
Joined: 17 Jul 2016
Posts: 349
Posted: Thu Sep 08, 2016 5:54 pm
Good idea, agree.
LazyWarrior
Baron of Aranock
Joined: 03 Apr 2016
Posts: 760
Location: Temple of Aranock
Posted: Mon Jan 02, 2017 3:12 am
Would like to revive this idea, this is a much needed command. Many times on gmoons or when someone spells me on my way to do AT, i just have to sit there for 3-4 minutes waiting for them to run out doing nothing not sure how long my buff lasts because I cant risk swapping to my spell set mid combat.
Forrestgump
Recruit
Joined: 03 Jan 2017
Posts: 1
Posted: Tue Jan 03, 2017 4:42 am
Looks easy enough to do.
I'd just make the change in the skill_driver.c file in the add_spell method.
Well prob create new method, add_spell_to_self and do the check if flag is on in there etc.
Of course u need to add the toggle feature as well.
Well thats my 2 cents anyway
Lurker
Colonel
Joined: 02 Sep 2016
Posts: 270
Posted: Tue Jan 03, 2017 3:07 pm
Couple things could be done, either like you said make a new function called for adding spells to self or adjusting add_spell to always pass both cn and co, and having the check in add_spell. Think a new function would be less code changes, since it would only require adjusting bless,pro,ew,ms,light instead of adjusting every place add_spell() currently exists. Either way though, the functions that call add_spell are already passing around cn, and co. so it would be fairly simple to add. That and flag switching is simple enough, assuming we have bits open for a new flag.
Lordlava
Greater God
Joined: 16 Mar 2016
Posts: 1558
Location: The Land Down Under
Posted: Tue Jan 03, 2017 3:39 pm
CF is full.
I have already started CF2 - so plenty of room again.
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