Skua weapons can be activated, how nice.
But with some clumsy mousework, it can be activated by mistake.
Would be nice to have a command available to prevent accidental activation.
/blockactivate for example, as a toggle.
Re: Skua weapon activation restraint
Drink
Major
Joined: 01 Sep 2016
Posts: 158
Posted: Fri Sep 10, 2021 4:56 pm
Marky wrote:
Skua weapons can be activated, how nice.
But with some clumsy mousework, it can be activated by mistake.
Would be nice to have a command available to prevent accidental activation.
/blockactivate for example, as a toggle.
What did u blow up ;p
Marky
Brigadier General
Joined: 12 Nov 2019
Posts: 318
Posted: Fri Sep 10, 2021 7:22 pm
Skua tit sword...some time ago.
I have one now again, and so far things go well...
Gambit
Captain
Joined: 02 Jun 2016
Posts: 138
Posted: Fri Sep 17, 2021 5:22 am
I'm sure the person who got after you feels different! I can understand rounding off the edges of the game, within reason, but misclicks can make uniques have a more cyclical nature.
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