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 Changes to Abandoned Town 
Drink
Major
Major

Joined: 01 Sep 2016
Posts: 158
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Main issue with Abandoned Town im having is walking into rooms and being blocked by skeles.

At the start i was sometimes stuck in the door with respawns due to this.
As a No Monster tile inside the doors would mean ppl have a safezone standing on door perhaps some other changes to fix the issue?

This is due to the grave usually being at the door, if i can manage to run into the room and fight/kill the scroll mob away from the door the mobs usually dont hang around at the door next time round.

#1 - Change the Skele Mobs to be like UW Golems who dont have a grave (only 1 mob anyways) and the Scroll Drops on floor similar to SS's for UW Golems.

#2 - Add a second door to each room, giving two entries which wont give any advantages other then helping remove the block. (that i can think of!)

Something like the above?Very Happy


#3 - Remove the doors and have portals on both sides (could confuse exit portal but meh!).


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Second Idea - Changes to AT or New AT Area for groups?Razz
Currently the current set is really meant for 1 person due to the scroll dropping.

#1 - Room Exp
Maybe something like a Flame/Pole in center of room which once touched will check if the Main skele is dead and then check amount of ppl in room for exp division from pole.
Flag Set to 0, Pole gives no Exp.
Skele Dies setting Flag to 1 and Number of Players in room (3).
Pole Touched and gives EXP since Flag is set to 1, exp split by the players in room (3).
Pole Touched sets Flag to 0 once 3 ppl touch.
Maybe it locks the room so u cant exit room untill touched (would stop ppl abusing from running in after).

#2 - Change to Kill Exp allowing /Group!
Another option is to just make the 'Scroll Holder' give Large kill exp instead of the scroll.
Means if ppl group up they share the exp! unlike the scroll, thought of this as writing up the above Razz would be much easier to implement?Razz

Changing the Kill exp for the skele Holder would allow more ppl to 'team up' especially on higher lvl AT levels.
Lower levels not so much because clear speed would be too fast for respawn unless more rooms are added or ppl just wait it out.
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Lurker
Colonel
Colonel

Joined: 02 Sep 2016
Posts: 270
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Could also just make the doors act like portals.
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Labfiveonly
Major General
Major General

Joined: 26 Jul 2016
Posts: 347
Location: Kuwait
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I like idea number two, it would be like a scroll (random exp between x amount of exp to x amount of exp/ranges) but converted into kill exp, that way /group would be more encouraged Smile




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