RD2 review
Moderators: Gods, Imps, Architect, Guardian
Agreed, always looking for a challenge. Just felt uber hard with Earl AH against WL AH in gold blasting me halfway and couldn’t stun. Maybe that would have been somewhat different at RB1, maybe not - just felt Monster Lotto Warlords were already hard enough that RD2 npcs seemed overbuff. Thanks for looking at it either way.
Check the stats,
The WL rank "may" be because of the high hp/end/mana.
Or maybe not.
I think they also have very high resist.
It has been a long time since I looked at it and I think Moto did some changes after I was playing with them.
They would not let me put in the Dispell NPCs.
The WL rank "may" be because of the high hp/end/mana.
Or maybe not.
I think they also have very high resist.
It has been a long time since I looked at it and I think Moto did some changes after I was playing with them.
They would not let me put in the Dispell NPCs.

The Lord of Molten Rocks
Re: RD2 review
one suggestion - make the rings stackable with other attributes but at the same level - so I can put +12 bless on a ring, but I can also add any other attribute at +12, example add EW, PRO, etc any stat I want to add. In theory it's the same as building out different rings, It just clears up depot space from not having to switch rings. It'd also be great to pay for a scroll to break gems off a ring if you want, like the scroll for soulstones to remove.
Re: RD2 review
One Ring to Rule them all, and in the darkness bind them.
... or maybe two rings.
Could you imagine:
Two rings at +12 stats for every useful stat in the game all at the same time.
2 x +12 BWIAS
2 x +12 skills and spells
2 x +12 xX hp/end/mana.
That would be just a tad bit overpowered.
You can have combo rings, but they are up to the combined +12 stat.
What was the purpose of the stat remover? Is this in case you accidently added a stat or later changed your mind?
I could add the magic flag to the gems and rings so that Damor would buy them but this "may" result in the unused gem stats being reset to zero.
... or maybe two rings.
Could you imagine:
Two rings at +12 stats for every useful stat in the game all at the same time.
2 x +12 BWIAS
2 x +12 skills and spells
2 x +12 xX hp/end/mana.
That would be just a tad bit overpowered.
You can have combo rings, but they are up to the combined +12 stat.
What was the purpose of the stat remover? Is this in case you accidently added a stat or later changed your mind?
I could add the magic flag to the gems and rings so that Damor would buy them but this "may" result in the unused gem stats being reset to zero.
The Lord of Molten Rocks
Re: RD2 review
Stat remover first - yeah started building a bless set but added a int to it, so I wanted to remove it instead of starting all over. I thought I could combine originally but then remembered the rings maxed at 12 anything.
So for the rings and stats, my main focus was not having to build all the ring sets, but I get the same concept we have to do with ss or spell sets. My argument here is you have multi ring stat sets already like RoP and kwai, which for this argument rd2 rings are closer to RoP. Also RD2 is more of an endgame and so much rng involved. Also rings are built per character, and most RB2 already max some things out at 310. Most people are just going to build a bless/enh/pro/ms shield set and then each char will build other random side sets like LP, blind, warcry. I guess having the option for additional bwias is there, but you can’t combine and spell at once so not as functional. Any stat that is not dependent on the other I think should be combined to save depot space, bwias can be one by one.
So for the rings and stats, my main focus was not having to build all the ring sets, but I get the same concept we have to do with ss or spell sets. My argument here is you have multi ring stat sets already like RoP and kwai, which for this argument rd2 rings are closer to RoP. Also RD2 is more of an endgame and so much rng involved. Also rings are built per character, and most RB2 already max some things out at 310. Most people are just going to build a bless/enh/pro/ms shield set and then each char will build other random side sets like LP, blind, warcry. I guess having the option for additional bwias is there, but you can’t combine and spell at once so not as functional. Any stat that is not dependent on the other I think should be combined to save depot space, bwias can be one by one.