Posted: Wed Aug 31, 2016 7:36 am |
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Yes, I go with Kane's point, actually most games have always specific items that you can get at a cost of grinding currencies, whether it be Cash/money currencies, Items dropped by running an instance currencies or farmeable items collected through out an area/areas.
These items usually count towards end gear as they will take a few weeks or months worth of grinding and the good thing is you get your time's worth. RNG is good as it gives the game that non linear result, because sometimes someone (like in the examples above) could be really lucky and get his full gear in 4 runs, while the next person could run 40 times and have 1 piece drop while the former way added to this RNG gives the players an extra option, that, well, might take longer sometimes but it has a 100% reward effect.
Okay, if you add something new to the game then an area will be abandoned?
No, you can simply incorporate item drops inside chests inside those areas with a 50% or 100% chance of drop, so while you are farming a really good item, (and you get unlucky and never get it) you might get a similar item or better because at the same time you were getting that Random dropped item you were also getting Special trade-able items and now you have 500 of those and you can trade them for a similar (or could be way different) item that has the a similar boost to maybe same stats or other stats.
Another option could be like, lets say, the drop of an item rate is 1 in 20 runs (lets say) SO make an item worth 20-30 of those items that drop in that instance and if you were reaaaaaally unlucky and didn't get anything you can still feel happy because you are getting the itme you want, but at a cost of less stats? lets say dropped item gives +7 and the one you trade +5?
I mean to get a full set on being lucky if 1/20 you would need 80 runs, but what if all 4 drops are the same piece of gear? kind sucks, right? But hence you ran 80 runs now you have enough to get 4 items or 2 depending on of course how many items you need to trade to get 1, so you didn't waste your time, you still got a decent item but not the best, you can always keep grinding for the best, but it's up to you. (Could also make the item roll random stats +7 being the max and +4 the lowest, just to add that RNG there
) So the item could be as good or not so good.
Or add new areas that can also drop different items, you could have 2 currencies, or 3 or 4, each currencies has 4-6 different items, and so also, different stats they raise, so you can pick which to farm depending on your race.