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 Skua weapon activation restraint 
Marky
Brigadier General
Brigadier General

Joined: 12 Nov 2019
Posts: 318
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Skua weapons can be activated, how nice.
But with some clumsy mousework, it can be activated by mistake.

Would be nice to have a command available to prevent accidental activation.

/blockactivate for example, as a toggle.
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 Re: Skua weapon activation restraint 
Drink
Major
Major

Joined: 01 Sep 2016
Posts: 158
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Marky wrote:
Skua weapons can be activated, how nice.
But with some clumsy mousework, it can be activated by mistake.

Would be nice to have a command available to prevent accidental activation.

/blockactivate for example, as a toggle.


What did u blow up ;p
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Marky
Brigadier General
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Joined: 12 Nov 2019
Posts: 318
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Skua tit sword...some time ago.
I have one now again, and so far things go well... Wink
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Gambit
Captain
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Joined: 02 Jun 2016
Posts: 138
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I'm sure the person who got after you feels different! I can understand rounding off the edges of the game, within reason, but misclicks can make uniques have a more cyclical nature.
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