Posted: Sun Aug 18, 2019 6:59 am |
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First, let me begin by saying that I hate skills that get a straight block from the game.
You cant Compulse this mob or cannot stun this mob shows how broken a skill is that it needs to be flat out blocked.
That being said, I think this Compulse Rework would be cool and allow all mobs to be compulsed.
Compulse is Willpower based. It is currently Wil/Wil/Wil - so lets make it use Willpower more!
Primary Change:
1. Compulse becomes a debuff (curse type effect only lowering enemies Willpower)
2. Compulse does 0 damage, you or your team still need to kill the NPC. (Stops players using it as a 1shot KO for penting/zones)
3. If NPC dies with Compulse debuff on them they become Compulsed/Resurrected.
Optional Modification: (Makes more use of Willpower and the debuff in 1.)
When NPC dies it compares your willpower vs enemies, the same way other spells compare resistance/immunity etc.
Example:
Willpower (Player) is >60 of Willpower (NPC) - 100% Compulse chance.
Willpower (Player) is >30 of Willpower (NPC) - 50% Compulse chance.
Willpower (Player) is Equal of Lower than the Willpower (NPC) - Compulse Fails, you cannot dominate it's mind.
I know with Curse/Curse2 this is kinda pointless since they lower BWIAS soooooo much, but it would still be a good mechanic.
This would also mean you can leave 99% of mobs Compulse-able.
For fights such as Gatekeepers or bosses it would just be a debuff and once you kill them it would fail to summon, not making the skill players spend millions of exp useless.
Thoughts?