Remove the skeletons from the walk way, they serve no purpose other than irritate everyone who isn't baron +. Just make it a hall way so that it allows for players to actually switch between areas instead of just pointlessly waiting on respawn. Might increase the exp rates.
Also remove heal or concentrate or cut their mana in half again. Spellcasters will just stun/kill while everyone else gets shafted.
Thank you
While you are at it, why not fix the 12m respawn timer on scroll skel in fdms?
Lordlava
Greater God
Joined: 16 Mar 2016
Posts: 1558
Location: The Land Down Under
Posted: Tue Aug 09, 2016 1:11 pm
Respawn time on 8 skeletons shortened.
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Asmodeus
Major
Joined: 15 Jun 2016
Posts: 169
Location: Montreal
Posted: Tue Aug 09, 2016 4:23 pm
Lordlava wrote:
Respawn time on 8 skeletons shortened.
I love you!
LazyWarrior
Baron of Aranock
Joined: 03 Apr 2016
Posts: 760
Location: Temple of Aranock
Posted: Tue Aug 09, 2016 11:01 pm
Was it only FDM that was changed? General also had a much longer respawn time, it should be lowered too if it wasn't. Need to know if only FDM was changed tho to add to changelog.
Asmodeus
Major
Joined: 15 Jun 2016
Posts: 169
Location: Montreal
Posted: Tue Aug 09, 2016 11:09 pm
he said 8, so i assume the 4 from gen and 4 from fdm
LazyWarrior
Baron of Aranock
Joined: 03 Apr 2016
Posts: 760
Location: Temple of Aranock
Posted: Tue Aug 09, 2016 11:43 pm
Asmodeus wrote:
he said 8, so i assume the 4 from gen and 4 from fdm
8 also happens to be which number FDM is, the 8th room.
Lordlava
Greater God
Joined: 16 Mar 2016
Posts: 1558
Location: The Land Down Under
Posted: Wed Aug 10, 2016 7:49 am
I think it wad 8 with scrolls so i assume it was the 8 bosses...
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