Well, first of all, I would suggest to compare a necro to a RB char. Sure, some powerplayers can go necro at reasonably low rank. But others can't.
I think there is always a difference between classes. And that should be a good thing. You get a different way of playing.
How fair is an AH, with massive curse, c2 and stun, being able to dodge many fights? Or compulse the monsters and transfer them?
Oh, and they do have B2 and a GC.
On many occasions a necro can survive well, yet an AH can be much quicker.
And how fair is assasssinate on a ninja? Or warcry going thru walls?
How fair is that blacksmith profession on a seyan'du gets higher values than a necro?
Or sorcs getting highest spell power?
I am for embracing the differences and would like to focus on every class adding something to the game.
Back to necros:
I would suggest those who aren't powerplayers could use a necro like this, so they can finally do things they normally can't get working on another char.
Yes, necros are quite strong in various ways. And yet I feel they kill kinda slow. If that's the compromise, then that's fine.
Necros have been nerved before. And to some extend they could be nerved again. But I am against it.
I am no powerplayer. I can't squeeze out that extra bit needed to survive at places that are difficult. And with me many others.
With a necro non-RB I could finally go to some places that were quite off limits to me.
And with a necro RB1 I can do it comfortably. With prison gear, dragon gear, all kinds of amulets and ankh belt. And getting those things has been hard work too.
If that wasn't possible for me, I would have quit this game months ago. Begging to go to prison to finally get some special gear and dying again at an ending would make me give up.
I assume I am not the only person who feels it that way. At all.
Oh, and yet some moments in RD2, but also visiting champs and giant barb are a challenge...or an appointment to failure to me.
There are some odd things that I notice. A necro non-RB will max out most important things quite low. Unlike many other races. Well, or high, when you count the exp from pre-necro.
At RB1 you will still be working on useful fighting things at Earl. Can't tell you about RB2 yet
That's different. Mainly because you don't use that many things.
Bare in mind that maxing brave is quite a pain already. At RB1 you skip working on regen and raise heal. Saves you 8M or so.
An AH without exp in compulse or poison would max out a couple mil lower. They don't need it, but it is counted for maxing useful things. Maxing out skeleton companion on a necro isn't counted, and yet it could or should be considered as a fighting item.
My AH has a long way to go on enhance, protect and MS. The last 60 points were quite irrelevant at kinda all I do. And yet they are counted. Same with meditate and concentrate, can keep it lower and waste less exp. Or raise it and keep firing C2 and poison.
So simular to necro being nerved, I assume AH gets less enh, prot, ms, meditate, concentrate and so on to make things balanced again?
Then one more thing. Why would it be bad that a necro is somewhat stronger? Or, even a bit more stronger than that?
Compare playing a necro with a sorc, a seyan'du, an AH, an AT, a ninja, a warrior. All completely different.
That should be the strength and fun of this game. You might have played the game till the end, finishing every quest with your necro or such. And then you can enjoy it again on a different class.
I say, embrace the difference and enjoy it.