Dispel II

Your ideas on how the game, the forum or the community can be improved

Moderators: Gods, Imps, Architect, Guardian

Post Reply
Gambit
Captain
Captain
Posts: 138
Joined: Thu Jun 02, 2016 6:08 pm

Dispel II

Post by Gambit »

A new arch skill similar to c2/b2/sh2 with a reduced area size in comparison to those. Would be limited to mobs directly adjacent to the caster.
Lordlava
Greater God
Greater God
Posts: 1559
Joined: Wed Mar 16, 2016 2:17 pm
Location: The Land Down Under

Post by Lordlava »

Dispel is a very very powerful spell.

I created a dispel NPC for the RD2 and I was banned from using it by my lily livered building team.
It was awesome and would completely demolish any player who did AOE spells.

To enable an AOE dispel spell would rule the world.
The Lord of Molten Rocks
Zraaq
Second Leutenant
Second Leutenant
Posts: 89
Joined: Sun May 27, 2018 8:22 pm

Post by Zraaq »

Or just give me back my stun on all those end game monsters...
Lordlava
Greater God
Greater God
Posts: 1559
Joined: Wed Mar 16, 2016 2:17 pm
Location: The Land Down Under

Post by Lordlava »

No stun and no compulse were put in on monsters who were supposed to be very tough and not able to be one shot KO'ed.

Once the ability is available, a builder can apply it as they see fit.

If there are specific monsters where you think the block was applied and it should not have been then let us know.
The Lord of Molten Rocks
Post Reply