Posted: Sun Apr 07, 2019 6:16 am |
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Tulkas wrote: |
Seems like you trying to turn Light into a Taunt skill instead of a light skill. Granted there is not much reason at all to raise light other then people maxing everything. With this change you would partially be punishing people who want to raise light but not use it for that purpose. |
This should only effect group play and players who use companions. If you’re solo playing, monster aggro is irrelevant since you are their only choice. I am trying to give it an actual purpose since we have a small handful of spells and skills that are pretty universally ignored from a raising standpoint.