Is there a reason that the weapon master class AT doesn't have dagger seems silly to me that I can use a Two Hand axe or Dual axe sword combo with surgical precision but if I use dagger I trip over my own to feet and fall on it
_________________ I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
Labfiveonly
Major General
Joined: 26 Jul 2016
Posts: 347
Location: Kuwait
Posted: Mon Dec 11, 2017 9:58 am
Real Templars wield no daggers, those are the weapons of puny races which can't properly hold a mighty 2 handed weapon in EACH HAND!
Labfiveonly the 2 Handed - Dual Wielder.
_________________
Lordlava
Greater God
Joined: 16 Mar 2016
Posts: 1558
Location: The Land Down Under
Posted: Mon Dec 11, 2017 11:22 am
My suspicion is that their hands are so big and powerful that they would lose the dagger and get embarrassed when it gets embedded in their foot.
_________________ The Lord of Molten Rocks
Mino
Second Leutenant
Joined: 10 Oct 2016
Posts: 95
Location: In your Nitemares
Posted: Tue Dec 12, 2017 12:32 am
Any chance of them having dagger added to them? I just can't make sense of them being not able to use certain SS armor cause it lands 1 dag req when they are a weapon specialist type class lol
_________________ I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
Labfiveonly
Major General
Joined: 26 Jul 2016
Posts: 347
Location: Kuwait
Posted: Tue Dec 12, 2017 11:19 pm
OR ....
WE make a new weapon skill for them. THE SPEAR!
I make new sprites and we make only Templars and maybe Smellies able to wield them, 2 handed heavy and massive spears.
We go with Freya giving out the quest for the spear because why not.
When they finish they can now properly wield THE SPEAR!!
Spear Bonus:
When the spear crits it's an AOE crit of mayhem! Both Sides and front and what ever is infront maybe a few squares away, gets done for.
Much like a full arch swing of a spear, all the enemies in front of it are slashed and obliterated!
_________________
Lordlava
Greater God
Joined: 16 Mar 2016
Posts: 1558
Location: The Land Down Under
Posted: Wed Dec 13, 2017 8:01 am
And penalties for defence or if hit from behind?
_________________ The Lord of Molten Rocks
Labfiveonly
Major General
Joined: 26 Jul 2016
Posts: 347
Location: Kuwait
Posted: Wed Dec 13, 2017 1:38 pm
Yes!
Actually it could even give some AV 2-5 cause you are doing full swings in front of you (and that kind of counts as defense) but then your back is uncovered which means more damage from behind.
_________________
Mino
Second Leutenant
Joined: 10 Oct 2016
Posts: 95
Location: In your Nitemares
Posted: Fri Dec 15, 2017 5:54 pm
That idea is genius Lab5 4 Prez
_________________ I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
Bubbles
Lieutenant-Genera
Joined: 18 Mar 2016
Posts: 396
Location: Strange Forest
Posted: Tue Jan 16, 2018 8:00 am
I would prefer the idea you had the other day:
Templar using rage to cast his abilities.
Its unique and refreshing;exactly what the class needs:)
but lot more work I guess.
Mino
Second Leutenant
Joined: 10 Oct 2016
Posts: 95
Location: In your Nitemares
Posted: Mon Jan 22, 2018 1:41 am
I've always like idea of a skill like Rage that as you successfully hit enemies that directly surround (you so front back and sides) your chance of a Critical or Vicious Crit goes up slightly once you move from the tile you were standing on The raised Chance for Criticals resets to 0 and maybe even after you kill like 10 enemies it resets so people cent just stand in AT with critical chance raised to max and gain exp
_________________ I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
Bubbles
Lieutenant-Genera
Joined: 18 Mar 2016
Posts: 396
Location: Strange Forest
Posted: Mon Feb 26, 2018 3:39 am
Mino wrote:
I've always like idea of a skill like Rage that as you successfully hit enemies that directly surround (you so front back and sides) your chance of a Critical or Vicious Crit goes up slightly once you move from the tile you were standing on The raised Chance for Criticals resets to 0 and maybe even after you kill like 10 enemies it resets so people cent just stand in AT with critical chance raised to max and gain exp
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum