Arch Templar
Moderators: Gods, Imps, Architect, Guardian
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- Second Leutenant
- Posts: 95
- Joined: Mon Oct 10, 2016 6:40 am
- Location: In your Nitemares
- Contact:
Arch Templar
Is there a reason that the weapon master class AT doesn't have dagger seems silly to me that I can use a Two Hand axe or Dual axe sword combo with surgical precision but if I use dagger I trip over my own to feet and fall on it
I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
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- Major General
- Posts: 347
- Joined: Tue Jul 26, 2016 4:31 pm
- Location: Kuwait
-
- Major General
- Posts: 347
- Joined: Tue Jul 26, 2016 4:31 pm
- Location: Kuwait
OR ....
WE make a new weapon skill for them. THE SPEAR!
I make new sprites and we make only Templars and maybe Smellies able to wield them, 2 handed heavy and massive spears.
We go with Freya giving out the quest for the spear because why not.
When they finish they can now properly wield THE SPEAR!!
Spear Bonus:
When the spear crits it's an AOE crit of mayhem! Both Sides and front and what ever is infront maybe a few squares away, gets done for.
Much like a full arch swing of a spear, all the enemies in front of it are slashed and obliterated!
WE make a new weapon skill for them. THE SPEAR!
I make new sprites and we make only Templars and maybe Smellies able to wield them, 2 handed heavy and massive spears.
We go with Freya giving out the quest for the spear because why not.
When they finish they can now properly wield THE SPEAR!!
Spear Bonus:
When the spear crits it's an AOE crit of mayhem! Both Sides and front and what ever is infront maybe a few squares away, gets done for.
Much like a full arch swing of a spear, all the enemies in front of it are slashed and obliterated!

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- Major General
- Posts: 347
- Joined: Tue Jul 26, 2016 4:31 pm
- Location: Kuwait
-
- Second Leutenant
- Posts: 95
- Joined: Mon Oct 10, 2016 6:40 am
- Location: In your Nitemares
- Contact:
I've always like idea of a skill like Rage that as you successfully hit enemies that directly surround (you so front back and sides) your chance of a Critical or Vicious Crit goes up slightly once you move from the tile you were standing on The raised Chance for Criticals resets to 0 and maybe even after you kill like 10 enemies it resets so people cent just stand in AT with critical chance raised to max and gain exp
I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
+1Mino wrote:I've always like idea of a skill like Rage that as you successfully hit enemies that directly surround (you so front back and sides) your chance of a Critical or Vicious Crit goes up slightly once you move from the tile you were standing on The raised Chance for Criticals resets to 0 and maybe even after you kill like 10 enemies it resets so people cent just stand in AT with critical chance raised to max and gain exp