Prospect Peak Harvest Mine horride drop rate

Your ideas on how the game, the forum or the community can be improved

Moderators: Gods, Imps, Architect, Guardian

Post Reply
Mino
Second Leutenant
Second Leutenant
Posts: 95
Joined: Mon Oct 10, 2016 6:40 am
Location: In your Nitemares
Contact:

Prospect Peak Harvest Mine horride drop rate

Post by Mino »

How bout adding a chabce for material drop to dwarves

Also the drop rate for materials in mines is absolutely painful cleared out about 120 GOLD tiles came out with 2 material....is this the intent for mine material drops?

I find I'm lucky if I average 1-3 material drops for every different material type section, which seems rather low to.me...but on opposite side I can walk out of mines with 6 huge saphs 2 Emmy 3 ruby and around 5 GOLD peices in same amount of time i Was lucky to get 14 materials for clearing out mine start to finish... (didn't include water/sand area as those are garunteed.
Last edited by Mino on Sat Aug 26, 2017 8:47 pm, edited 2 times in total.
I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
Labfiveonly
Major General
Major General
Posts: 347
Joined: Tue Jul 26, 2016 4:31 pm
Location: Kuwait

Post by Labfiveonly »

That would make lab 12 too easy.


I can't make money off of running people if they think it's an easy lab.
Image
Mino
Second Leutenant
Second Leutenant
Posts: 95
Joined: Mon Oct 10, 2016 6:40 am
Location: In your Nitemares
Contact:

Post by Mino »

Well idea wasn't for lab 12 was for Farm area mines in PP...the drop rates for Profession materials there are horrid sometimes I clear full sections of one material type and get 0 materials from it
I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
Mino
Second Leutenant
Second Leutenant
Posts: 95
Joined: Mon Oct 10, 2016 6:40 am
Location: In your Nitemares
Contact:

Post by Mino »

On side note lab 12 is evil annoying and a pure let down for being final questing lab scrap it and make new final lab that use elements and designs from all previous labs
I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
Lordlava
Greater God
Greater God
Posts: 1561
Joined: Wed Mar 16, 2016 2:17 pm
Location: The Land Down Under

Post by Lordlava »

We did make some changes to the original lab 12 design where voids were left to speed up the mining process.
I do not recall if the drop rates were changed but the chances of the drops giving a specific item was modified.

I remember the first time I did that lab it took 3 days for a team of us completely clearing each area.
We had no clue what we were doing and the drop rates were much lower.
The Lord of Molten Rocks
Mino
Second Leutenant
Second Leutenant
Posts: 95
Joined: Mon Oct 10, 2016 6:40 am
Location: In your Nitemares
Contact:

Post by Mino »

Lol yeah I know I spent 4 or 5 hours in lab 12 literally 2.5 of that on last gem I needed. But again I'm referring to Prospect Harvest area Mines not lab 12
I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
Mino
Second Leutenant
Second Leutenant
Posts: 95
Joined: Mon Oct 10, 2016 6:40 am
Location: In your Nitemares
Contact:

Post by Mino »

Ok went back to mine just to make sure cleared coal area once I received 2 huge emmy 3ruby 3 GOLD chunks for rings and 0 Material lol
I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
Mino
Second Leutenant
Second Leutenant
Posts: 95
Joined: Mon Oct 10, 2016 6:40 am
Location: In your Nitemares
Contact:

Post by Mino »

Or just add a trader who will take rings in trade for materials heh
I R BaBoOn. MINO SMASH!! Thats one smexy Smeyan.
Mayhem
Sergeant Major
Sergeant Major
Posts: 71
Joined: Sat Aug 27, 2016 8:08 am

Post by Mayhem »

Again i agree with you Mino :D
The droprates in harvesting mines for certain materials is way off...
Lets say you compare the mats needed for gold armor and for titanium armor
Gold... you are lucky if you get 2 or 3 in 20 min
And the mats for titanium are basicly just laying around .. so that 6 mats every 15 minutes!
Post Reply