Labfiveonly
Major General
Joined: 26 Jul 2016 |
Posts: 347 |
Location: Kuwait |
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Posted: Fri Feb 24, 2017 7:41 pm |
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See, to make a new area, you have to think about the use for it - It should have some sort of background story to make it easier to design/create - Give it a purpose, a sense of direction, where do you want to go with this, what do you want players to achieve?
What will the purpose of this area be? - Getting new gear through quests/fighting/grinding? Beating almost impossible to beat NPCS with huge rewards? A grinding type of area where you collect loot and trade it for different types of rewards? A place just to test how stronk you are and grind for ever and ever and after? etc...
In short: how will the player reap X type of reward? Be it experience, items, or just a sense of accomplishment (Titles, fancy names, like "Smelly Labfiveonly" - Achieved after 1 month of no showering) .
There are many things involved in games:
Graphics are just one of the many things that can help, you also have story telling, mechanics/behavior, map/environment design, sound, etc...
With that in mind, You can always pick Gimp or Photoshop and start practicing re drawing stuff so you can get the hang of it and later on draw your own graphics!
- I can help and guide you and so can youtube.
An idea:
For new areas it would be cool to have a new feel, like for example: lava and stone(different than the one in mines, more like a volcano area), moss and muddy fields, desert, valleys, abyss... etc... You get the Idea.
Or you can start creating a story for a new area, how does it work, why is it there, etc.. etc..?
But like in any type of industry, for it to actually happen it has to first be discussed, and then planned, assign roles and then finally executed.
Getting to start discussing it is the hard part, hueh hueh hueh. |