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 | Command to allow self spells ignore spell neutralization. |  |
Lurker
Colonel

Joined: 02 Sep 2016 |
Posts: 270 |
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Posted: Thu Sep 08, 2016 2:36 pm |
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Pretty simple, a toggle command so self spells can't be neutralized. |
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LazyWarrior
Baron of Aranock

Joined: 03 Apr 2016 |
Posts: 761 |
Location: Temple of Aranock |
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Posted: Thu Sep 08, 2016 5:31 pm |
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I would love this, so many times on gmoons or getting spelled by higher levels I have to damage my SS gear or go afk for like 3 minutes so my spells run because I cant outspell my old spells. |
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Motoko
Major General

Joined: 17 Jul 2016 |
Posts: 349 |
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Posted: Thu Sep 08, 2016 5:54 pm |
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Good idea, agree. |
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LazyWarrior
Baron of Aranock

Joined: 03 Apr 2016 |
Posts: 761 |
Location: Temple of Aranock |
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Posted: Mon Jan 02, 2017 3:12 am |
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Would like to revive this idea, this is a much needed command. Many times on gmoons or when someone spells me on my way to do AT, i just have to sit there for 3-4 minutes waiting for them to run out doing nothing not sure how long my buff lasts because I cant risk swapping to my spell set mid combat. |
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Forrestgump
Recruit
Joined: 03 Jan 2017 |
Posts: 1 |
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Posted: Tue Jan 03, 2017 4:42 am |
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Looks easy enough to do.
I'd just make the change in the skill_driver.c file in the add_spell method.
Well prob create new method, add_spell_to_self and do the check if flag is on in there etc.
Of course u need to add the toggle feature as well.
Well thats my 2 cents anyway |
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Lurker
Colonel

Joined: 02 Sep 2016 |
Posts: 270 |
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Posted: Tue Jan 03, 2017 3:07 pm |
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Couple things could be done, either like you said make a new function called for adding spells to self or adjusting add_spell to always pass both cn and co, and having the check in add_spell. Think a new function would be less code changes, since it would only require adjusting bless,pro,ew,ms,light instead of adjusting every place add_spell() currently exists. Either way though, the functions that call add_spell are already passing around cn, and co. so it would be fairly simple to add. That and flag switching is simple enough, assuming we have bits open for a new flag. |
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Lordlava
Greater God

Joined: 16 Mar 2016 |
Posts: 1558 |
Location: The Land Down Under |
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Posted: Tue Jan 03, 2017 3:39 pm |
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CF is full.
I have already started CF2 - so plenty of room again.
This is on the list. |
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