0 June 2025
1. Issue with autolooted profession items that need to be soulbound has been fixed. This includes the Spider heads for Garna.
2. /lookloot <char> <option command for admin has now been added to the help system.
Search found 816 matches
- Mon Jun 30, 2025 8:31 am
- Forum: Announcements
- Topic: Changelog
- Replies: 231
- Views: 10613868
- Mon Jun 30, 2025 8:28 am
- Forum: Bugs and Glitches
- Topic: AutoLoot Issues
- Replies: 6
- Views: 631
Re: AutoLoot Issues
Sorry I missed this spider head ownership post - It is now fixed.
- Sun Jun 29, 2025 3:27 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 231
- Views: 10613868
Re: Changelog
29 June 2025
1. IMP CGI amended to allow imps to update /whereis map addresses and coordinates
2. IMP CGI amended to allow Imps to be able to modify and monitor Personal Quests (PQs). Use this power with care.
If you find any parts of this do not work as anticipated then please let me know.
1. IMP CGI amended to allow imps to update /whereis map addresses and coordinates
2. IMP CGI amended to allow Imps to be able to modify and monitor Personal Quests (PQs). Use this power with care.
If you find any parts of this do not work as anticipated then please let me know.
- Sat Jun 28, 2025 3:52 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 231
- Views: 10613868
Re: Changelog
28 June 2025
1. /whereis <name> map addresses have been updated. This is still a work in progress.
2. The ability to update the map whereis has been added to the Imp CGI access . These updates can now be done on the Production server.
3. Players can just type in /whereis <name> to find where the ...
1. /whereis <name> map addresses have been updated. This is still a work in progress.
2. The ability to update the map whereis has been added to the Imp CGI access . These updates can now be done on the Production server.
3. Players can just type in /whereis <name> to find where the ...
- Sun Jun 22, 2025 9:16 am
- Forum: Suggestions
- Topic: Profession Stacking
- Replies: 2
- Views: 69
Re: Profession Stacking
Stacking - tick
More than scrolls - tick
Not so big that you do have to come out for air occasionally - tick
That was probably the key criteria.
I did not want to make them so big that you could live and die down there.
10 was probably too small.
More than scrolls - tick
Not so big that you do have to come out for air occasionally - tick
That was probably the key criteria.
I did not want to make them so big that you could live and die down there.
10 was probably too small.
- Fri Jun 20, 2025 3:24 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 231
- Views: 10613868
Re: Changelog
20 June 2025
1. Bug with /loot profession fixed. The bug occurred with items that where potentially profession recipe items and were not stackable (like greenling prince eyes or spider heads). It would only allow one of those items in your inventory.
1. Bug with /loot profession fixed. The bug occurred with items that where potentially profession recipe items and were not stackable (like greenling prince eyes or spider heads). It would only allow one of those items in your inventory.
- Thu Jun 19, 2025 11:31 am
- Forum: Suggestions
- Topic: RD2 review
- Replies: 20
- Views: 38822
Re: RD2 review
One Ring to Rule them all, and in the darkness bind them.
... or maybe two rings.
Could you imagine:
Two rings at +12 stats for every useful stat in the game all at the same time.
2 x +12 BWIAS
2 x +12 skills and spells
2 x +12 xX hp/end/mana.
That would be just a tad bit overpowered.
You can have ...
... or maybe two rings.
Could you imagine:
Two rings at +12 stats for every useful stat in the game all at the same time.
2 x +12 BWIAS
2 x +12 skills and spells
2 x +12 xX hp/end/mana.
That would be just a tad bit overpowered.
You can have ...
- Thu Jun 19, 2025 11:18 am
- Forum: Suggestions
- Topic: Change Char Race
- Replies: 3
- Views: 139
Re: Change Char Race
A phoenix character is rebuilt identical to the original character, just with the stats reset back to zero in case the character templates have changed between the auto deletion and them rising again.
It does not change skills that the character has.
In theory this is possible, but I have never ...
It does not change skills that the character has.
In theory this is possible, but I have never ...
- Thu Jun 05, 2025 3:55 am
- Forum: Announcements
- Topic: WARNING - Links to external websites
- Replies: 0
- Views: 173
WARNING - Links to external websites
Periodically people will post links to external websites on this forum.
Unless you are certain the link is legitimate or have sufficient protections on your computer,
DO NOT LINK TO THOSE SITES.
Unless you are certain the link is legitimate or have sufficient protections on your computer,
DO NOT LINK TO THOSE SITES.
- Wed Jun 04, 2025 3:22 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 231
- Views: 10613868
Re: Changelog
4 June 2025
1. Auto loot extended to include /loot profession option.
2. Loot profession auto loots any resource item in a profession guide and automatically stacks them in your inventory.
3. If a stack is full then it starts a new one.
4. This only works on graves, not from mining or chests.
5. A ...
1. Auto loot extended to include /loot profession option.
2. Loot profession auto loots any resource item in a profession guide and automatically stacks them in your inventory.
3. If a stack is full then it starts a new one.
4. This only works on graves, not from mining or chests.
5. A ...
- Sun Jun 01, 2025 3:52 am
- Forum: Suggestions
- Topic: GC/UC/SC control
- Replies: 5
- Views: 678
Re: GC/UC/SC control
LOL
Good suggestion but it is already done
I must confess I have not done much with spoken words other than maybe "Quest".
Good suggestion but it is already done

I must confess I have not done much with spoken words other than maybe "Quest".
- Sat May 31, 2025 5:41 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 231
- Views: 10613868
Re: Changelog
1 June 2025
1. Fixed a bug in /iditem <charid> that caused server crash [builder's command]
2. Added new builder's command /itemstat <item> to identify an item number
1. Fixed a bug in /iditem <charid> that caused server crash [builder's command]
2. Added new builder's command /itemstat <item> to identify an item number
- Sat May 31, 2025 9:11 am
- Forum: Suggestions
- Topic: GC/UC/SC control
- Replies: 5
- Views: 678
Re: GC/UC/SC control
Implemented on the production server.
Given the large number of places, it needed to be changed, let me know if there are any issues (preferably that you are able to recreate).
Given the large number of places, it needed to be changed, let me know if there are any issues (preferably that you are able to recreate).
- Sat May 31, 2025 7:27 am
- Forum: Announcements
- Topic: Changelog
- Replies: 231
- Views: 10613868
Re: Changelog
31 May 2025
1. New command /compspeed <opt> added to change the max speed ( 0-2 ) of your companion.
2. Change to /loot QUIET so that it does not report gold looted when on quiet mode.
3. Change to /restart command to add line to make it more obvious.
4. King Barbarian fight has been slightly ...
1. New command /compspeed <opt> added to change the max speed ( 0-2 ) of your companion.
2. Change to /loot QUIET so that it does not report gold looted when on quiet mode.
3. Change to /restart command to add line to make it more obvious.
4. King Barbarian fight has been slightly ...
- Sat May 31, 2025 4:51 am
- Forum: Suggestions
- Topic: GC/UC/SC control
- Replies: 5
- Views: 678
Re: GC/UC/SC control
The game dynamically adjusts the mode (speed) of your Companion based on a number of different factors.
This mode is changed/referenced in at least 19 places that I have found so far.
I have made the changes on the testserver to trial this.
It works for Ghost, Skeleton and Undead companions ...
This mode is changed/referenced in at least 19 places that I have found so far.
I have made the changes on the testserver to trial this.
It works for Ghost, Skeleton and Undead companions ...