27 August
1. /moon command amended to show the correct time to the next gmoon (thanks Speller)
2. web.cgi amemded to show the same calculations
Search found 824 matches
- Wed Aug 27, 2025 8:37 am
- Forum: Announcements
- Topic: Changelog
- Replies: 235
- Views: 14714575
- Fri Aug 15, 2025 3:03 pm
- Forum: Bugs and Glitches
- Topic: AutoLoot Issues
- Replies: 11
- Views: 2379
Re: AutoLoot Issues
They will only loot if they are one of the groups of items with a flag set on.
- Gold and Plat
- Scrolls (8 different scroll drivers)
- Soul stones
- Weapons (2 groups)
- Armour (2 groups)
- Magical
- Profession
Suspicious note does not have any special drivers linked to it.
Which group do or ...
- Gold and Plat
- Scrolls (8 different scroll drivers)
- Soul stones
- Weapons (2 groups)
- Armour (2 groups)
- Magical
- Profession
Suspicious note does not have any special drivers linked to it.
Which group do or ...
- Tue Aug 05, 2025 3:53 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 235
- Views: 14714575
Re: Changelog
5 August 2025
1. Greenling eyes turned off Magic flag, following no negative feedback on the change to Dreadling eyes
2. Ratling eyes turned off Magic flag.
1. Greenling eyes turned off Magic flag, following no negative feedback on the change to Dreadling eyes
2. Ratling eyes turned off Magic flag.
- Sun Aug 03, 2025 4:41 am
- Forum: Announcements
- Topic: Changelog
- Replies: 235
- Views: 14714575
Re: Changelog
1 August 2025
1. Magic flag on Dreadling eyes turned off.
2. This means /loot magical no longer automatically picks them up.
3. You can still use them and put them in the collector boxes.
4. It probably means that Sense Magic will no longer pick them up.
5. Let me know if you find any unexpected or ...
1. Magic flag on Dreadling eyes turned off.
2. This means /loot magical no longer automatically picks them up.
3. You can still use them and put them in the collector boxes.
4. It probably means that Sense Magic will no longer pick them up.
5. Let me know if you find any unexpected or ...
- Fri Aug 01, 2025 3:51 pm
- Forum: Bugs and Glitches
- Topic: AutoLoot Issues
- Replies: 11
- Views: 2379
Re: AutoLoot Issues
I did not observe anything adverse on the Testserver.
/loot magical no longer picks them up.
/You can still use them and put them in the collector boxes.
Sense Magic will no longer pick them up but I do not recall them ever being reported anyway.
I have changed it for all the Dreadling Eyes on the ...
/loot magical no longer picks them up.
/You can still use them and put them in the collector boxes.
Sense Magic will no longer pick them up but I do not recall them ever being reported anyway.
I have changed it for all the Dreadling Eyes on the ...
- Fri Aug 01, 2025 3:37 pm
- Forum: Bugs and Glitches
- Topic: AutoLoot Issues
- Replies: 11
- Views: 2379
Re: AutoLoot Issues
You can turn /loot magical to be OFF is the fastest way to do it.
I am not sure of the implications or side effects or turning off the Magical flag on an item..
I will try it on the testserver and see what happens.
I am not sure of the implications or side effects or turning off the Magical flag on an item..
I will try it on the testserver and see what happens.
- Mon Jul 14, 2025 3:36 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 235
- Views: 14714575
Re: Changelog
14 July 2025
1. Trainee imps have been give the /raise command to be able to raise themselves
2. New player command /forgetskill<skillname> added.
3. It will cost you 100K experience points.
4. You can go into negative available points.
5. You cannot go to negative total points.
6. It will remove ...
1. Trainee imps have been give the /raise command to be able to raise themselves
2. New player command /forgetskill<skillname> added.
3. It will cost you 100K experience points.
4. You can go into negative available points.
5. You cannot go to negative total points.
6. It will remove ...
- Thu Jul 10, 2025 3:47 pm
- Forum: Suggestions
- Topic: Add ability for players to remove arch skills themselves.
- Replies: 3
- Views: 1579
Re: Add ability for players to remove arch skills themselves.
Available on the testserver at this stage.
Command /forgetskill <skillname>
It costs 100K exp pts to remove a skill.
If it is a profession skill then your profession rank drops to:
50% of your rank if you are a blacksmith
33% of your rank if you are a crafter
25% of your rank if you are a ...
Command /forgetskill <skillname>
It costs 100K exp pts to remove a skill.
If it is a profession skill then your profession rank drops to:
50% of your rank if you are a blacksmith
33% of your rank if you are a crafter
25% of your rank if you are a ...
- Mon Jun 30, 2025 8:31 am
- Forum: Announcements
- Topic: Changelog
- Replies: 235
- Views: 14714575
Re: Changelog
0 June 2025
1. Issue with autolooted profession items that need to be soulbound has been fixed. This includes the Spider heads for Garna.
2. /lookloot <char> <option command for admin has now been added to the help system.
1. Issue with autolooted profession items that need to be soulbound has been fixed. This includes the Spider heads for Garna.
2. /lookloot <char> <option command for admin has now been added to the help system.
- Mon Jun 30, 2025 8:28 am
- Forum: Bugs and Glitches
- Topic: AutoLoot Issues
- Replies: 11
- Views: 2379
Re: AutoLoot Issues
Sorry I missed this spider head ownership post - It is now fixed.
- Sun Jun 29, 2025 3:27 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 235
- Views: 14714575
Re: Changelog
29 June 2025
1. IMP CGI amended to allow imps to update /whereis map addresses and coordinates
2. IMP CGI amended to allow Imps to be able to modify and monitor Personal Quests (PQs). Use this power with care.
If you find any parts of this do not work as anticipated then please let me know.
1. IMP CGI amended to allow imps to update /whereis map addresses and coordinates
2. IMP CGI amended to allow Imps to be able to modify and monitor Personal Quests (PQs). Use this power with care.
If you find any parts of this do not work as anticipated then please let me know.
- Sat Jun 28, 2025 3:52 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 235
- Views: 14714575
Re: Changelog
28 June 2025
1. /whereis <name> map addresses have been updated. This is still a work in progress.
2. The ability to update the map whereis has been added to the Imp CGI access . These updates can now be done on the Production server.
3. Players can just type in /whereis <name> to find where the ...
1. /whereis <name> map addresses have been updated. This is still a work in progress.
2. The ability to update the map whereis has been added to the Imp CGI access . These updates can now be done on the Production server.
3. Players can just type in /whereis <name> to find where the ...
- Sun Jun 22, 2025 9:16 am
- Forum: Suggestions
- Topic: Profession Stacking
- Replies: 2
- Views: 567
Re: Profession Stacking
Stacking - tick
More than scrolls - tick
Not so big that you do have to come out for air occasionally - tick
That was probably the key criteria.
I did not want to make them so big that you could live and die down there.
10 was probably too small.
More than scrolls - tick
Not so big that you do have to come out for air occasionally - tick
That was probably the key criteria.
I did not want to make them so big that you could live and die down there.
10 was probably too small.
- Fri Jun 20, 2025 3:24 pm
- Forum: Announcements
- Topic: Changelog
- Replies: 235
- Views: 14714575
Re: Changelog
20 June 2025
1. Bug with /loot profession fixed. The bug occurred with items that where potentially profession recipe items and were not stackable (like greenling prince eyes or spider heads). It would only allow one of those items in your inventory.
1. Bug with /loot profession fixed. The bug occurred with items that where potentially profession recipe items and were not stackable (like greenling prince eyes or spider heads). It would only allow one of those items in your inventory.
- Thu Jun 19, 2025 11:31 am
- Forum: Suggestions
- Topic: RD2 review
- Replies: 20
- Views: 47373
Re: RD2 review
One Ring to Rule them all, and in the darkness bind them.
... or maybe two rings.
Could you imagine:
Two rings at +12 stats for every useful stat in the game all at the same time.
2 x +12 BWIAS
2 x +12 skills and spells
2 x +12 xX hp/end/mana.
That would be just a tad bit overpowered.
You can have ...
... or maybe two rings.
Could you imagine:
Two rings at +12 stats for every useful stat in the game all at the same time.
2 x +12 BWIAS
2 x +12 skills and spells
2 x +12 xX hp/end/mana.
That would be just a tad bit overpowered.
You can have ...