Search found 18 matches
- Mon Jul 13, 2020 10:30 pm
- Forum: Suggestions
- Topic: Soulstone Evaluation and Rework
- Replies: 5
- Views: 6914
Some have suggested on Discord to make SS gear be repairable, but perhaps make it harder to repair the gear. I can agree with this but a concern is accidentally making perfect gear too powerful for anyone to repair. Another concern is it seems like busywork to have to constantly stop to repair stuff ...
- Sun Jul 12, 2020 11:30 pm
- Forum: Suggestions
- Topic: Soulstone Evaluation and Rework
- Replies: 5
- Views: 6914
Soulstone Evaluation and Rework
Please note:
As I write this thread, please be aware I do not personally use Soulstone gear... at all, really. I will imply in greater detail why that is, and why I feel this is flawed behavior, but if I accidentally suggest something "over-powered" or "under-powered" as a result, be aware I only ...
As I write this thread, please be aware I do not personally use Soulstone gear... at all, really. I will imply in greater detail why that is, and why I feel this is flawed behavior, but if I accidentally suggest something "over-powered" or "under-powered" as a result, be aware I only ...
- Thu May 14, 2020 6:16 am
- Forum: Suggestions
- Topic: Monster Lotto command
- Replies: 7
- Views: 9533
- Thu May 07, 2020 11:52 pm
- Forum: Suggestions
- Topic: Please buff Warriors
- Replies: 0
- Views: 4217
Please buff Warriors
It became a hot topic of in-game conversation the other day that Warriors need a buff.
Currently, it's difficult to determine exactly what niche they want to fill as a class. They have mid-high melee stats, making it seem like they want to be a middle-step between Seyan and Arch-Templar, but while ...
Currently, it's difficult to determine exactly what niche they want to fill as a class. They have mid-high melee stats, making it seem like they want to be a middle-step between Seyan and Arch-Templar, but while ...
- Fri Jan 31, 2020 7:29 am
- Forum: Suggestions
- Topic: Big ol' list of feasible V2 changes
- Replies: 0
- Views: 4933
Big ol' list of feasible V2 changes
This is a big list I felt the need to write up. It can be referred to and used by other aspiring V2 fanatics, or Aranock itself, but it may be my go-to set of changes if I were to ever host my own server.
Some of the things on this list, of course, enter "taboo" territory; that is to say, "erasing ...
Some of the things on this list, of course, enter "taboo" territory; that is to say, "erasing ...
- Tue Jan 28, 2020 9:03 pm
- Forum: The Local Tavern
- Topic: Pondering About Making A Server
- Replies: 0
- Views: 13099
Pondering About Making A Server
Hi all,
A long while back I had hosted my own Merc2 server and did a bunch of stuff that maybe didn't quite work out. It was sorta dead on arrival because I had nixed the whole 'nostalgia' thing and tried building the game from the ground up using Merc2's engine as a base.
I was chatting and ...
A long while back I had hosted my own Merc2 server and did a bunch of stuff that maybe didn't quite work out. It was sorta dead on arrival because I had nixed the whole 'nostalgia' thing and tried building the game from the ground up using Merc2's engine as a base.
I was chatting and ...
- Thu Jan 16, 2020 12:02 am
- Forum: Suggestions
- Topic: Yelling about the Labyrinth (Suggestions inside)
- Replies: 14
- Views: 18033
- Tue Jan 14, 2020 3:57 am
- Forum: Suggestions
- Topic: Dumb Idea 13/01/2020 : Micro-Pents
- Replies: 0
- Views: 4759
Dumb Idea 13/01/2020 : Micro-Pents
This idea is a bit of a doozy, but stick with me as I go though the thought process.
There's many places through Aranock that seems sort of empty or redundant - you effectively go there once, grab what you need, and leave. It's difficult to keep players sticking around any one location because ...
There's many places through Aranock that seems sort of empty or redundant - you effectively go there once, grab what you need, and leave. It's difficult to keep players sticking around any one location because ...
- Fri Jan 10, 2020 10:36 pm
- Forum: Bugs and Glitches
- Topic: FORUM: Text between angle brackets gets deleted
- Replies: 1
- Views: 5109
FORUM: Text between angle brackets gets deleted
Seems that if you type a <bracket> bracket,any text after a space or break will be consumed within the brackets until the bracket closes.
{`123 other stuff here}
becomes
<123>
This happens inside other objects such as code blocks too, meaning typing code causes errors if you happen to be testing ...
{`123 other stuff here}
becomes
<123>
This happens inside other objects such as code blocks too, meaning typing code causes errors if you happen to be testing ...
- Tue Jan 07, 2020 4:07 pm
- Forum: Suggestions
- Topic: Monk & Arch Monk
- Replies: 2
- Views: 6347
- Tue Jan 07, 2020 10:29 am
- Forum: Suggestions
- Topic: Monk & Arch Monk
- Replies: 2
- Views: 6347
Monk & Arch Monk
Here is my class suggestion in detail for two new potential classes, the Monk and Arch Monk.
First, Monk.
https://i.imgur.com/dHk0IlN.png
Monk would ideally be available some time early in the game, early enough that it doesn't infringe on Labyrinth exp too much. Feasibly you could become a ...
First, Monk.
https://i.imgur.com/dHk0IlN.png
Monk would ideally be available some time early in the game, early enough that it doesn't infringe on Labyrinth exp too much. Feasibly you could become a ...
- Sun Jan 05, 2020 5:56 pm
- Forum: Suggestions
- Topic: Yelling about the Labyrinth (Suggestions inside)
- Replies: 14
- Views: 18033
Well, it's not that the labs can't be challenging, but their current "difficulty curve" makes me scratch my head.
Lab 3 is harder and more time consuming than Lab 4 or 5.
You aren't necessarily too weak in 3, but you're limited by your resources. It either takes forever, or you over-grind and turn ...
Lab 3 is harder and more time consuming than Lab 4 or 5.
You aren't necessarily too weak in 3, but you're limited by your resources. It either takes forever, or you over-grind and turn ...
- Sun Jan 05, 2020 4:51 am
- Forum: Suggestions
- Topic: Sewer 2 Extension
- Replies: 0
- Views: 4694
Sewer 2 Extension
Since Sewer 1 has an extended area that can theoretically be used for grinding, I figured there may as well be an extended area for Sewer 2 as well. To make it interesting, it would contain a few self-contained quests to make it an effective grinding area for 2nd lieutenant through til Lieutenant ...
- Sun Jan 05, 2020 2:08 am
- Forum: Suggestions
- Topic: Yelling about the Labyrinth (Suggestions inside)
- Replies: 14
- Views: 18033
I've put together my own little hypothetical lab 12 map as a hypothetical redesign to show what I mean. Below are some images; first are zoomed in and second is to scale. I have taken liberty to double-up the surrounding wall around the labyrinth to keep any light from bleeding inside.
On the left ...
On the left ...
- Sat Jan 04, 2020 8:52 pm
- Forum: Suggestions
- Topic: Yelling about the Labyrinth (Suggestions inside)
- Replies: 14
- Views: 18033
Yelling about the Labyrinth (Suggestions inside)
I have spent many long days and nights pondering and debating and complaining online about it, but I've come to the following conclusions regarding each labyrinth segment, which I shall detail below with some suggestions to improve them:
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Lab 1 is a good introductory laby. My only nitpick ...
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Lab 1 is a good introductory laby. My only nitpick ...