Search found 18 matches

by zarrotsu
Mon Jul 13, 2020 10:30 pm
Forum: Suggestions
Topic: Soulstone Evaluation and Rework
Replies: 5
Views: 6914

Some have suggested on Discord to make SS gear be repairable, but perhaps make it harder to repair the gear. I can agree with this but a concern is accidentally making perfect gear too powerful for anyone to repair. Another concern is it seems like busywork to have to constantly stop to repair stuff ...
by zarrotsu
Sun Jul 12, 2020 11:30 pm
Forum: Suggestions
Topic: Soulstone Evaluation and Rework
Replies: 5
Views: 6914

Soulstone Evaluation and Rework

Please note:

As I write this thread, please be aware I do not personally use Soulstone gear... at all, really. I will imply in greater detail why that is, and why I feel this is flawed behavior, but if I accidentally suggest something "over-powered" or "under-powered" as a result, be aware I only ...
by zarrotsu
Thu May 14, 2020 6:16 am
Forum: Suggestions
Topic: Monster Lotto command
Replies: 7
Views: 9533

Would be nice if there were escalating rewards per 3 stages completed, instead of having to wait to the very end to get anything.

Winding up having to give up on stage 7 because things suddenly get too overwhelming is kinda crummy.
by zarrotsu
Thu May 07, 2020 11:52 pm
Forum: Suggestions
Topic: Please buff Warriors
Replies: 0
Views: 4217

Please buff Warriors

It became a hot topic of in-game conversation the other day that Warriors need a buff.

Currently, it's difficult to determine exactly what niche they want to fill as a class. They have mid-high melee stats, making it seem like they want to be a middle-step between Seyan and Arch-Templar, but while ...
by zarrotsu
Fri Jan 31, 2020 7:29 am
Forum: Suggestions
Topic: Big ol' list of feasible V2 changes
Replies: 0
Views: 4933

Big ol' list of feasible V2 changes

This is a big list I felt the need to write up. It can be referred to and used by other aspiring V2 fanatics, or Aranock itself, but it may be my go-to set of changes if I were to ever host my own server.

Some of the things on this list, of course, enter "taboo" territory; that is to say, "erasing ...
by zarrotsu
Tue Jan 28, 2020 9:03 pm
Forum: The Local Tavern
Topic: Pondering About Making A Server
Replies: 0
Views: 13099

Pondering About Making A Server

Hi all,

A long while back I had hosted my own Merc2 server and did a bunch of stuff that maybe didn't quite work out. It was sorta dead on arrival because I had nixed the whole 'nostalgia' thing and tried building the game from the ground up using Merc2's engine as a base.

I was chatting and ...
by zarrotsu
Thu Jan 16, 2020 12:02 am
Forum: Suggestions
Topic: Yelling about the Labyrinth (Suggestions inside)
Replies: 14
Views: 18033

I find there's a fine line between cryptic and genuinely bad design.

There are many things in the game that are abstract but it is often self-contained or hinted at through the process of following other hints. You can puzzle out what to do in certain situations without having to be told, while ...
by zarrotsu
Tue Jan 14, 2020 3:57 am
Forum: Suggestions
Topic: Dumb Idea 13/01/2020 : Micro-Pents
Replies: 0
Views: 4759

Dumb Idea 13/01/2020 : Micro-Pents

This idea is a bit of a doozy, but stick with me as I go though the thought process.

There's many places through Aranock that seems sort of empty or redundant - you effectively go there once, grab what you need, and leave. It's difficult to keep players sticking around any one location because ...
by zarrotsu
Fri Jan 10, 2020 10:36 pm
Forum: Bugs and Glitches
Topic: FORUM: Text between angle brackets gets deleted
Replies: 1
Views: 5109

FORUM: Text between angle brackets gets deleted

Seems that if you type a <bracket> bracket,any text after a space or break will be consumed within the brackets until the bracket closes.

{`123 other stuff here}

becomes

<123>

This happens inside other objects such as code blocks too, meaning typing code causes errors if you happen to be testing ...
by zarrotsu
Tue Jan 07, 2020 4:07 pm
Forum: Suggestions
Topic: Monk & Arch Monk
Replies: 2
Views: 6347

Early morning addendum:

1) Arch Monk's base agility can (should) be lowered to 75 ; I had given them 90 agility simply so they could equip FoH. If FoH's required agility is also lowered to 75, Arch Monk would (and possibly should) be limited to only Crystal Armour.


2) I hadn't mentioned but I'm ...
by zarrotsu
Tue Jan 07, 2020 10:29 am
Forum: Suggestions
Topic: Monk & Arch Monk
Replies: 2
Views: 6347

Monk & Arch Monk

Here is my class suggestion in detail for two new potential classes, the Monk and Arch Monk.

First, Monk.

https://i.imgur.com/dHk0IlN.png

Monk would ideally be available some time early in the game, early enough that it doesn't infringe on Labyrinth exp too much. Feasibly you could become a ...
by zarrotsu
Sun Jan 05, 2020 5:56 pm
Forum: Suggestions
Topic: Yelling about the Labyrinth (Suggestions inside)
Replies: 14
Views: 18033

Well, it's not that the labs can't be challenging, but their current "difficulty curve" makes me scratch my head.


Lab 3 is harder and more time consuming than Lab 4 or 5.
You aren't necessarily too weak in 3, but you're limited by your resources. It either takes forever, or you over-grind and turn ...
by zarrotsu
Sun Jan 05, 2020 4:51 am
Forum: Suggestions
Topic: Sewer 2 Extension
Replies: 0
Views: 4694

Sewer 2 Extension

Since Sewer 1 has an extended area that can theoretically be used for grinding, I figured there may as well be an extended area for Sewer 2 as well. To make it interesting, it would contain a few self-contained quests to make it an effective grinding area for 2nd lieutenant through til Lieutenant ...
by zarrotsu
Sun Jan 05, 2020 2:08 am
Forum: Suggestions
Topic: Yelling about the Labyrinth (Suggestions inside)
Replies: 14
Views: 18033

I've put together my own little hypothetical lab 12 map as a hypothetical redesign to show what I mean. Below are some images; first are zoomed in and second is to scale. I have taken liberty to double-up the surrounding wall around the labyrinth to keep any light from bleeding inside.

On the left ...
by zarrotsu
Sat Jan 04, 2020 8:52 pm
Forum: Suggestions
Topic: Yelling about the Labyrinth (Suggestions inside)
Replies: 14
Views: 18033

Yelling about the Labyrinth (Suggestions inside)

I have spent many long days and nights pondering and debating and complaining online about it, but I've come to the following conclusions regarding each labyrinth segment, which I shall detail below with some suggestions to improve them:


====

Lab 1 is a good introductory laby. My only nitpick ...