Search found 18 matches

by Firelance
Wed Apr 27, 2022 8:14 pm
Forum: Suggestions
Topic: Champion Weapon Alternative
Replies: 29
Views: 44761

In my opinion, if people want champion weapons for late game, established characters, we should have another tier of weapons below champion weapons for those people to acquire. Whether it be from a random drop, building it like the gorn robes, or from professions - but it shouldn't be the same as ...
by Firelance
Mon Mar 28, 2022 3:34 am
Forum: Suggestions
Topic: Slight change to pent functionality
Replies: 3
Views: 11801

I agree with adding a 5th pent to mixed, I would also propose a maximum solve for a single player be 9. Currently you can get an 11 solve with 2 players, I don't think it would be a terrible impact of the max solo solve was 9.

I would also suggest improving Earl Ice Pents total solve to be 81k, as ...
by Firelance
Wed Mar 23, 2022 8:15 pm
Forum: Bugs and Glitches
Topic: How does a character get 62,925 PPM???
Replies: 9
Views: 15673

Lordlava wrote:Gods, Imps and Builders should not appear on that list because they can be changed to suit the task they are doing or testing.

Which list did he appear in?
Repentance shows up on the top warlord list currently.
by Firelance
Wed Mar 23, 2022 4:24 am
Forum: Bugs and Glitches
Topic: How does a character get 62,925 PPM???
Replies: 9
Views: 15673

It's an admin character.
by Firelance
Tue Mar 22, 2022 2:25 am
Forum: Bugs and Glitches
Topic: A clan what now?
Replies: 5
Views: 12947

There were 2 clans, gorn and kwai, a long time ago. You had to be in the right clan to use the unique gorn/kwai weapons, and back then you could activate them.
That pentagram (I think there were 2 spots) was related to those old clans.

Trip down memory lane. I completely forgot about that ...
by Firelance
Fri Mar 18, 2022 11:11 am
Forum: Suggestions
Topic: Char Expiry Times - Nobles
Replies: 14
Views: 17103

Late to the party but I'm still amazing.

I upvote this as well.
by Firelance
Sat Feb 12, 2022 10:32 am
Forum: Suggestions
Topic: Sorc upgrade -> blast crits?
Replies: 17
Views: 34276

I've tossed a bunch of ideas around for Sorcerers as I also believe them to be a magic based melee hybrid, as opposed to simply a weaker Arch Harakim.

I had proposed things such as;
75 base sword RB0, 85 base at RB1, 90 base at RB2.

New skill called Immolation - active AOE DPS skill that is turned ...
by Firelance
Sat Apr 03, 2021 9:24 pm
Forum: Suggestions
Topic: 310 vs 310 / Dispel on Enemy / Warcurse order...
Replies: 20
Views: 23200

And C2 is way to strong, considering it hitting that many enemies in 1 curse. Should been half the strength of normal curse.

There would need to be some serious mana correction if it were to be tweaked down to have regular power. Even 70 would be expensive for junk lol


Mana is not an issue for ...
by Firelance
Sat Apr 03, 2021 1:37 pm
Forum: Suggestions
Topic: 310 vs 310 / Dispel on Enemy / Warcurse order...
Replies: 20
Views: 23200

Sigtyr wrote:And C2 is way to strong, considering it hitting that many enemies in 1 curse. Should been half the strength of normal curse.
There would need to be some serious mana correction if it were to be tweaked down to have regular power. Even 70 would be expensive for junk lol
by Firelance
Sat Mar 06, 2021 10:44 pm
Forum: Suggestions
Topic: add minimum turn in rank for quests to /data command
Replies: 2
Views: 4675

Lordlava wrote:This will make /data too cluttered.

Added to "look" when you click on an item. If it has a min rank it will say so then.
This is now active on the testserver.
I appreciate this small and subtle change. Thanks!
by Firelance
Fri Mar 05, 2021 7:37 am
Forum: Suggestions
Topic: Warrior Warcry Testing/Thoughts
Replies: 25
Views: 22528

Lava, I've been meaning to put my two cents in.

I've got a now MajGen warrior, and I've had Warcry since Major.

My sentiments echo what Cyrus has been saying. My Warcry is only 55 base, it works, it doesn't allow me to trivialize content.. but it makes my Warrior enjoyable. I had Curse 2 prior to ...
by Firelance
Tue Feb 23, 2021 12:30 am
Forum: Suggestions
Topic: Our Green Caped Overlords - Reduce them!
Replies: 32
Views: 38980

I think...instead of nerfing necros, this just opens the doors to bumping up the other classes, which would then allow for more difficult content to be created and released, instead of relying on the tried and true death traps or hidden walls for a false sense of difficulty increase.

I'm game for ...
by Firelance
Mon Feb 22, 2021 9:51 pm
Forum: Suggestions
Topic: The great two handed re-balance
Replies: 6
Views: 6119

Non lootable means less graves right? sounds nice to me. Graves blocking mobs is one of the big drawbacks of the way the game operates currently.

I mean more like the H2H weapon doesn't appear in the grave. Some enemies already have this feature (where they have equipped gear but do not ...
by Firelance
Mon Feb 22, 2021 9:38 pm
Forum: Suggestions
Topic: The great two handed re-balance
Replies: 6
Views: 6119

Poison from DW procs does get its power from DW mod.

What about changing *all* enemies to using h2h as a combat stat, and replacing enemies with weapons with a tiered h2h weapon that isn't lootable.

Keeps the rank, keeps the WV of the enemy in check, offloads to a skill that is not really used by ...
by Firelance
Sun Feb 21, 2021 10:58 pm
Forum: Suggestions
Topic: The great two handed re-balance
Replies: 6
Views: 6119

As per the norm.... I 100% agree with the above.